

Energy field: creates one of four magic fields, at the caster's choice cast it exactly on an enemy, because some enemies can walk around the fields.Quickness: useful to speed up a combat, thus reducing suffered damage.Protection: especially useful when the party is low on health points.after all enemy "sleep"-casters have been defeated when facing a large number of "sleep"-casters, split your party in two: some attack the enemies, others keep waking up the asleep allies. Y (Up) & Z (Down): possibly game breakers, actually useful to circumvent a bug in the DOS port.X (Exit): useful to escape dungeons when the companions are very weakened.View: less convenient than magic gems, because of the scarcity of reagents to cast the spell both View and the Gems are very useful in dungeons, although they can be cast on the surface, too.Gate travel: useful for shortcuts to any of the eight towns.In the NES remake, it can only be used to flee from battle, without losing Virtue Points. cross a river while enemies run after you. Blink: useful for short-ranged shortcuts, e.g.Wind change: necessary to direct the "lighter-than-air device".Both trapped chests and this spell were omitted from the NES remake. Open: useless use "Cure poison" instead, that costs the same MP & GP, but is used only after a character actually got poisoned.Resurrect: sometimes necessary highly recommended in Dungeon Hythloth.Heal: an emergency spell otherwise, camping or resting at an inn restores more health to all companions (and all MP) for a similar price.Cure poison: necessary at game start, the Stranger starts with enough reagents to mix three of them in battle, use it after all poisonous enemies have been defeated.↑ SMS port: the Iceball recipe is completely omitted from the manual, the characters have to find the recipe.↑ SMS port: the new Missile recipe is the one already described in the manual.↑ SMS port: the Sleep recipe is completely omitted from the manual, the characters will learn the new recipe only.↑ SMS port: the Quickness recipe is completely omitted from the manual, the characters will learn the new recipe only.In the recipes, the keyboard button combinations are listed between brackets. Attack: battle spells that damage the enemies.Disable: battle spells that target the enemies but deal no damage.Support: battle spells that target the allies.Field: spells that can only be used outside battle.Healing: spells that can be used both during and after battle (exception: Resurrect).In the SMS port, instead, two of those recipes (plus a third one) are completely omitted from the manual, and the player can learn it from the game only.
#Ultima 4 quest of the avatar spells manual#
Three spell prompts are labeled as "new mix": the manual describes a recipe, but the characters can find a better recipe to cast them in the game. Prompt specifies whether a spell is available since the beginning of the game ("yes") or if the characters should find something during the game (the recipe and/or some rare reagents). The GP cost of reagents does not consider Fungus and Manroot, that can be obtained for free. Indeed, what determines the availability of a spell are not magic points, but the gold to buy reagents. In the table below, spells are grouped by type, then sorted by the gold cost of reagents. See also: Ultima IV: Quest of the Avatar (NES)/Magic In the SMS port, once you choose the reagents to mix, you have to select the "MIX" command at the top in order to actually perpare the spell. In the spell lists below, the following abbreviations and prices are used for the reagents:Ħ G (cost of "Cure"): secret poison swamps Six reagents can be purchased in every apothecary shop, but the remaining two are the subject of side quests. Reagents See also the Britannian Yellow Pages #Apothecaries. The Shepherd has no Magic Points, but in the NES remake she is the only character who can use the Sheep Flute, an item that casts the Sleep spell on all opponents. This holds true for every profession (in the subsequent episodes of Ultima, the Avatar will always be the character with the highest MP). In the NES remake, when the Stranger becomes an Avatar, his/her maximum MP promptly becomes 99.
